Nations

Orbis currently consists of 36 independent nations and one uninhabited region. The map below shows the nations. Number 14 is the uninhabited region.

Nation

1:

2: Alfhem: A viking warrior nation who raid the south and defend against the north.

3:

4:

5: Midgaart: A tribal, nomadic viking country with no centralised power.

6:

7:

8: Kingdom Of Gwailith: A feudal kingdom with many religious orders which hold great sway in the country.

9: Kingdom Of Farrahan: A feudal kingdom driven by the ongoing wars with the Faegir.

10:

11: Valymoon: An Eastern inward looking country run by dynasties cosntantly vying for power.

12: Kingdom Of Cillith: A crime ridden Kingdom whose main exports are spys, assassins and smugglers. Also trades in information.

13:

14: The Deep Woods: A dangerous uninhabited forest. A place of myths, monsters and illusions.

15:

16: Kingdom Of Wallacha: A rich trading country which has recently turned its attention to conquest.

17:

18:

19: The Eagle Empire: A Greek inspired empire mobilising for war following the collapse of the Hybruic Empire.

20:

21:

22: Hanlik Khanate: A Khanate with a strong link to horse riding and mounted combat. Allied to Aaru and rich from trade. Along with Aaru is a dominant power in the south.

Hanlik Characters

23: Zuan: A low-technology country whose formerly nomadic people have only recently began to settle.

24: Zanniva: An isolated, nomadic country whose people excel at herbology and beastmastery.

25: Yolotli: An aztec/mesoamerican civilisation formerly of the Hyruic Empire.

Yolotli Characters

26: Zarag: A somewhat bloody thirsty and primitive tribal country with little centralised control.

27: Oiorpata: A amazonian country famed for its warrior shieldmaiden and strong sense of identity/religious unity.

28:

29:

30:

31:

32:

33:

34:

35:

36: Aaru: An egyption inspire country.

37: